Your size is Medium. Tasha's Cauldron of Everything; 2021. Most of the time, this curse is inherited by women in the bloodline, though male hexlings are not unheard of. Other Benefits: Rage Beyond Death is an ability this subclass gains at advanced . Home / Books / Dungeons & Dragons / 3rd Party / 5th Edition / _DMsGuild. You can also use your tail as a weapon. Meditative, disciplined, and monastic, the Githzerai are powerful psionicists, especially adept at guarding their own minds against outside interference. The two-headed crocodile has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. Getting out of a death roll grapple is near impossible for humans, and with this DC a cow (comparable in size and strength to a water buffalo) would have a 65% chance to escape. The young adventurer quirked his eyebrow as he looked up at her. You have two tiny bumps on top of your head, like horns, hidden in your hair. Variants: Dragonborn (5e Race Variants/Subraces). Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Your witches mark is crimson red and shaped like an diamond shaped eye with a slit pupil in its midst. Half-Orc - fierce and . Whispers and rumors often follow in the shadow of a hexling. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Examples: Takika, Zaza, Gotakak, Roakat. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Sea hags were revolting to look upon; their visage was so horrifying that the weak hearted were known to die upon gazing at these hags. The Annis Hags are the most physically powerful hags, something that show in the hexlings derived from their influence. Spear Mastery. Born of the union between two worlds, Half-Orcs walk the line between the primal fury of their Orcish ancestors and the more cerebral influence of their human parentage. I'm not saying it's bad or unbalanced or that you shouldn't make something cool when inspiration strikes, but if you're looking for feedback mine is: this isn't a homebrew I would bring to my table because my group would prefer I use the official lizardfolk to realize the same character concept. Ability Score Increase. If the ranger controls it's actions and you control the outcomes, eg. I played my first tabletop RPG (Pathfinder 1e, specifically) in college. You can speak, read, and write Common and one more language of your choice. You cant discern color in darkness, only shades of gray. Theres everything from playable races inspired by Greek mythology, like the satyr and minotaur, to traditionally monstrous races given new life as playable options, like the goblin, bugbear, and orc, not to mention species from the farthest flung corners of the planes like Fairies, elemental Genasi, and the Gith. Take a look at the beastmaster subclass. Just like the humans they are raised among, hexlings typically learn the languages of other peoples they deal with, including obscure dialects. Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. Hexlings might not have an innate tendency toward evil, but a lot of them end up there as a result of the expectations and prejudice they grow up with. up to the DM. Crocodilians are slow on land but much faster in the water. judge steele middle district of florida. Lizardfolk. Witches Claws. Crocodile Tears, The Vast Swamp.pdf: 2019-07-07 19:14:12: 974.00 KB: . Note: This is a port of a homebrew creature, made by 'Silly Squid Squad', into a race. The secondary languages of Aquan are Alzhedo and Midani. The creature makes a Wisdom saving throw against your spell save. For them, it was as good as proof, and he knew, his eyes faltering as he stumbled backwards and murmured an excuse even if he didn't feel they deserved it. Unless otherwise specified, all the races listed in this section use the new character generation rules from Monsters of the Multiverse. If you've got any problems with it, take it up with the Bando man. When you create a custom lineage character, you give them the following traits. The phoenix can move through a space as narrow as 1 inch wide without squeezing. Armor Proficiency: Anyone can put on a suit of armor or strap a Shield to an arm. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. You know the Vicious Mockery cantrip. Born in swamp lands, most of their kind, in the beginning, worshiped the god of their great Nile. Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. but getting old as a carnivorous race is a nice twist incorporating real crocs getting quite old themselves. Resembling humanoid dragons, the first dragonborn were created long ago, either born from sorcerous experimentation or forged by the draconic gods. Posted this in Unearthed Arcana subreddit a month or so back as well as in a thread a few minutes ago about my current campaign in the prep stages. What sort of region was it? The crocodilians are humanoid crocodiles that lurk in swamplands. Size. This entry is concerned with the three types of elf found in the Players Handbook: High Elves, Wood Elves, and Dark Elves (also known as Drow). Naturally gregarious, potbellied, and fond of lifes simple comforts, not many Halflings forgo the luxuries of home for a life as an adventurer. Lycanthropes have the ability to change into animal or hybrid forms, and they sometimes do so unvoluntarily. Your class gives you proficiency with certain types of armor. Once you use this trait, you can not use it again until you finish a short or long rest.Water Dweller. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. it is 1/2 cr and so it meets the requirements. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.Languages. All other imagery used is released free of copyrights under Creative Commons CC0. When one of the crocodile's heads is asleep, its other head is awake. You know the Ray of Frost cantrip. Shouldnt the escape DC be a lot higher? Despite their size, bugbears are remarkably stealthy, and their fey ancestry expresses itself in an ability to hide and move through spaces that seem far too small to accommodate their massive frames. You are proficient in the Deception skill. In their humanoid forms, werecrocodiles were biologically indistinguishable from non-lycanthropes. Male: Heavy use of the 'sh' sound and a's. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. Nothing the boy could say would change the strange looks and whispers that'd follow his every step as he turned and ran away. Normal - I didn't even notice the change. Language Hit: 7 (1d10 + 2 . Up until their 13th birthday, hexlings are in all senses just like humans, their hag like traits not settling in until then. You even look just like them, in all ways, any traits given by your heritage vague enough that its easily explained away. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. The young boy bit the inside of his cheek and closed his fists so tight they turned white and he felt his nails digging into his palms. That's not how a Crocodile Bite works, oversized or not. One among them is the changeling known for its shapeshifting abilities. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Yuan-Ti. Due to their scales; any place in a crovic's armor would have a weak spot in is covered by natural armour giving them a +1 to their Armour Class. The D&D 5th edition Player's Handbook (2014).. Dungeons & Dragons 5th edition is an edition of the Dungeons & Dragons tabletop roleplaying game rules first published by Wizards of the Coast in 2014. On Social Media: Roll20 is a Registered Trademark of The Orr Group, LLC. It contains new races and subraces, expands upon the lore of fan-favorites like the drow, and brings back a sense of excitement and exploration to . On a failed save, the creature begins to turn to stone and is Restrained. You can mimic sounds you have heard, including voices. Gnolls generally stand around 7 feet in height and weigh between 250 and 350lbs. Roll20 uses cookies to improve your experience on our site. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. What truly sets the Yuan-ti apart, however, are their resistances . If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving . Update your cookie preferences. Touched by a spark of the upper planes, Aasimar are to celestials as Tieflings are to fiends. After many years of peace within the Nile, humans began to slowly drain their water source, as both the humans and aligotarian tribes considered it "sharing" until it became barren. Kobolds tend to stand about 3 feet tall and have long, snout-like faces somewhere between a dog and a monitor lizard with scaly skin and red eyes that glow in torchlight like an alligator. Your witches mark is of dark tone, often gray or almost black in color, and triangular in its shape. She didn't doubt that her granddaughter would take care of this man too, like she had with any other that decided to treat her as anything less than human. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. With a mixture of flight and innate spellcasting, Aarakocra are a highly mobile and versatile player race that can find themselves well suited to any class that doesnt require them to wear medium-heavy armor. Bite. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Name Ability Size. Your Constitution score increases by 1. You have a ring or spiral pattern of moles or freckles somewhere on your body. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Elves are probably synonymous with the fantasy genre, and D&D 5e is no exception. Mechanically, bugbears have an awful lot going for them. Darkvision. Your base walking speed is 30 feet. Didnt even think of lizard folk,honestly might be a good concept for a subrace of lizard folk maybe? They are nearly emotionless and are skilled at exploiting emotions in others to get what they want. Your Charisma score increases by 1. At level 6 a normal druid can become a CR 1/2 creature (Like a crocodile) unless you took circle of the moon which allows you to go up to CR 1 at level 2. SwampUrban. With a base AC of 17, tortles might be the best contender for an otherwise squishy wizard or sorcerer class in the game although this reduction of dependency on Dexterity and Constitution can help any multi-ability-dependent class (like a bard) as well. Crovics are naturally curious of the world around them, and find that life is beautiful and must be protected. Werecrocodiles, also known as Sebek-spawn, were lycanthropes whose animal form was that of a massive crocodile. Still a little front loaded with power especially the Magic Animus needs a stern look. You know the Thaumaturgy cantrip. Charisma is your spellcasting ability for these spells. Hexlings derived from dusk hags often inherit their thirst of knowledge, though at a price of their dreams. then you have a scary little beast to throw at your players. Their scales are very thick, and can block even a blade if the blade is not fully sharpened. Anyone could tell from just looking at his worn leather armor, his bow and the short sword in his belt, that he was a seasoned ranger. In Faern, the following kinds of lycanthropes are common: Werebat . All these things will affect how your hexling acts around other people. They get Abyssal and Draconic as their additional languages, as well as natural Darkvision, all of which can be useful in exploration or role-playing. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater will have rounds before they have to make death saving throws instead of minutes. Your hair and nails grow unnaturally fast. Alignment. You still cant increase a starting ability score above 20. Otherwise **** it man it's a fantasy game, it's all made up anyways just give your ranger a crocodile and you role iniative for it etc. Covering The Best In Video Games, Esports, Movies and Geek Culture I add a death roll to all crocs in my games. Yuan-ti. All hexlings share certain traits as a result of their curse. Ability Score Increase. Even those in no way related, maybe just born sorcerers or in anyway different, are sometimes accused of being one. You can read, speak and write Common, Sylvan and one extra language of your choice. The crocodile makes two attacks: one with its bite and one with its tail. The Witches Mark, a birthmark that appears somewhere upon their body, often by the hairline forcing them to wear their hair long in an attempt to conceal it. Are they unlucky enough, they may end up executed for what they are - what they might be, burnt upon a bonfire. These chaotic, mirthful folk tend to look like small elves with insectoid wings, although there are an almost endless variety found throughout the feywild and beyond. Eladrin are a subrace of elves native to the Feywild. If youre playing one of the three new dragonborn subraces released as part of Fizbans Treasury of Dragons, then you gain access to some additional elemental damage immunity, an incapacitating breath weapon, or psionic abilities depending on whether your draconic ancestry is chromatic, metallic, or gem. ACTIONS Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. When you aren't wearing armor, your AC is equal to 12 + your Constitution modifier. The first time it enters a creature's space on a turn, that . So more or less it depends on what class they are and how . Crovics typically have a lifespan equivalent to that of humans. Where there only humans or were there a mix of different races? Occasionally, a small group of Crovics, typically no more than 5 or 6, will be chosen to be sort of ambassadors for their race, learning the languages of races around them. As conceptually cool as Githyanki are, their psionics just dont feel as powerful as some other races innate spellcasting, although the invisible mage hand is a nice touch. Your base walking speed is 30 feet. The dark magic was a sort of magical pollution, spread from a variety of wizards, warlocks, sorcerers, and other spellcasters, corrupting their bodies and turning them into the beasts they are now. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. Ability Score Increase. Feathered humanoids who resemble members of the Corvid family, Kenku reputedly lost their flight and talent for creativity when they stole from their own god many thousands of years ago, dooming them to wander the material plane. Your claws are natural weapons, which you can use to make unarmed strikes. This doesnt prevent them from being just as fearsome in battle, capable of dishing out extra damage on a critical hit, staying conscious when knocked to 0 hit points, and gaining proficiency in the intimidation skill. The only thing I dont like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success, The only thing I don't like about this creature is that if a target is grappled by the Croc then subsequent bite attacks should be auto-success. Their additional 5 feet of reach means that, if you equip one with a reach weapon of some kind and the Sentinel feat, they become virtually unmatched at controlling the battlefield. You have 60 ft. of Darkvision. Actions. When it comes to the morality of the crocodilians, they vary widely. You know the Message cantrip. First, consider where your hexling grew up. Ambassador Crovics are typically given a new name, from one of the languages they learn. Also, if it's not unarmed, then you have more freedom to raise the damage die of the bite-- scientific estimations place a crocodile's bite as being twice as forceful as a t-rex. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Some end up leaning into the wicked nature people expect of them, where others try to use their powers for good. Does your hexling know now, are they still under the belief they are just human? Enough so, that in small towns and villages, they often become outsiders. In battle, Minotaurs unarmed strikes are fearsome, making them powerful brawlers and unarmed fighters. Ability Score Increase. In battle, the Shadar-Kai are terrifying, able to teleport all over the battlefield and gain near-permanent damage resistance at higher levels. I add a death roll to all crocs in my games. Once 13 some realize they can escape their own nightmares to instead visit the dreams of others. Age - They have 14 years to live and there are even rare such cases who live up to 60 years. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Proficiency in two Charisma-based skills right off the bat pushes Satyr characters in the direction of Charisma-based classes like bards or sorcerers although something like a Swashbuckler Rogue, an oath of the ancients Paladin, or an archfey Warlock would all be amazing choices. Crocodile Armor. Size. Languages. This is a shame, because Mordenkainens Monsters of the Multiverse appears to have done nothing to redress the dearth of tiefling variety although you can still find rules for the Sword Coast Adventurers Guides variant tieflings here. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. The DC for this saving throw is equal to 8 + your Strength modifier + your proficiency bonus. Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. "Crikey! An intelligent race of misunderstood tribesmen, Crovic are a powerful force that can use both diplomacy, and spears. Speed. Some learn to melt into the crowd as they grow older, where others never manage to fit fully into the society they were born into; yet another few manage to thrive in their role as different, becoming the wise hedgewitch people look to for advice and healing. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. Maybe they have an unusual hair or eye color, are beautiful or ugly beyond the norm, or maybe they look just like you and me. Forum list *Dungeons & Dragons One D&D (5.5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. https://taimacreative.com DM tip, use the tail attack first. You can strike targets with your tail, for 1d6 + str bludgeoning damage, as a natural weapon. Dream Walker. Basic Rules, pg. After all, hexlings look for the most part just like any other human. When you reach 3rd level, you can cast the Invisibility spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. As such you are accustomed to their traditions for all things in life; names, religion, etc. Large, hairy, hulking bugbears are the biological cousins of goblins and hobgoblins, although they are significantly larger than both of them. Of The North. Many of these subraces are rare, thriving only in specialized environments, such as the deepest swamps, or the hottest deserts. Their belly, hands, and lower jaw are covered in white scales. Also, the Celestial Revelation that all Aasimar receive at 3rd level can be a lynchpin of a character build, not to mention increase your damage output noticeably. Introduced into 5th edition through Volo's Guide to Monsters, they were brought to life as playable characters at the Stream of Annihilation in 2017. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Finally he'd snapped, turning on his heels with eyes burning as he stared at the two women who'd been gossiping. Crocodilians live in swampy villages and prefer to be left alone. Age. Bite. If you're playing a lizardfolk with . Ability Score Increase. These beast-like creatures are humanoid alligators, much taller than the average human. Please enable JavaScript to get the best experience from this site. Werecrocodiles might also assume a hybrid form with the head of a crocodile and the body of a muscular human. The Leonin are bipedal cat folk with features resembling lions. They strive to find hidden knowledge of the world, trading it, and cause nightmares much like the dreams they themselves suffer from. There are several more tiefling bloodlines tied to the other archdevils of the nine hells, but they were published in Mordenkainens Tome of Foes and are therefore now considered legacy content. They can live to be over 300 years old.Alignment. In addition to having advantage on all saving throws against magic thanks to their gnome cunning, both gnomish subraces get evocative and interesting abilities, like the Forest Gnomes ability to communicate with animals and the Rock Gnomes proficiency at creating small mechanical marvels. Thanks to D&D product manager, and popular DM, Chris Lindsay, these frog people have hopped out of obscurity and into . Instead of Sylvan, you can speak, read and write Infernal. As a bonus action, you can make an attack with your tail against a Large or smaller creature. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. Traditionally in D&D 5e, different playable races were afforded different innate bonuses (or, in some cases, penalties) to their ability scores. Add a "Death roll" option when it has a target grappled and is in a body of water, that has no save and does massive damage. 122. Name Ability Size Source. You can speak, read, and write Common, and Draconic. Welcome to our guide to playable races in D&D 5e, an introduction to every commonplace and exotic lineage you can use to build your next character, along with some advice on which playable races work best as part of different character builds. Monster Tags: Misc Creature. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. https://taimasart.tumblr.com. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. Like all elves who take on elements of their environment, the Shadar-Kai are forever changed by their dreary home. The death roll's attack bonus is the same as the bite and it does one more die of damage. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. You know the Poison Spray cantrip. Use as you wish, roll for fun, or make up your own traits entirely. Different elven subraces grant a range of benefits from innate spellcasting and weapon training to an almost supernatural ability to hide among the trees, meaning elves can be well suited to a wide variety of character classes. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC.