Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. You learn one additional languageof your choice, gain proficiency in a tool of yourchoice, and are able to accurately recall withperfect clarity anything you have seen orheard within the past month. Follow our Twitter! At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. You can use it in conjunction with Birdfolk are generally welcoming to other races, but the a regular jump, but not while gliding.gallus are particularly well-known for their willingness to Communal. Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. In the lore, this can be expressed by saying that even a small The sex or gender of a character doesnt confer any special strig is solid and strong, where even a taller raptor is lightbonuses or penalties. Theyare one of the few races who truly understand that conflict is Age. Swimmer. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. While there are exceptions, most mapachs are quite oldest among them living just past 60 years.good-natured, if a little eccentric. They were the lost and forgotten of the animal world, and thats why I fell in love with them. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. visit Humblewood will want to know Birdfolk. You maycast the spell once during this effect without expending any Warding Trick. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. Talons. Corvum are an intelligent race of shrewd ravens and crows. Size. While doing so, you continue to fall increases by 1.gently at a speed of 60 feet per round, taking no fall damagewhen you land. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Ability Score Increase. More- and 140 pounds. They had stories to tell, and every one of them has their own personality and quirks. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Subrace. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. Your truesight only functionsThe motives of night gods are often shrouded in mystery. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. Bard and Fighter receive gain a few useful proficiencies picked up from your time onnew class options which are well suited to characters from the the road. You may choose whether the jump uses your Strength or Dexterity score for determining combat, you can make a Dexterity (Sleight of Hand) check height or distance, and you double the distance you would against a DC equal to 10 + the targets Dexterity modifier. At 15th level, the damage dealt by your blindside increases to 7d6. Even today, the While Alderheart has been a beacon of peace and harmony birdfolk who choose to live on the forest floor find themselvesfor many years, the coming of the fires has thrown the region stigmatized, as a life in the canopy is considered proper in bird-into chaos. A few vulpins have attempted to change public opinion,but the majority are unconcerned with their notoriety. * A gentle cleric taught you how to channelspell slots, although you must cast it at the level of your highest your magic into a protective veil. Additionally, you are adept at finding shelter in the burned before.4 I have a problem with authority. (Chaotic) of birdfolk culture, leading many to find you off-putting.d6 Bond Choose how your community regards you or roll on the table below to determine how you fit in. 218 Index 219 License 224Foreword by holly conrad Nature, or the forest, might be quite the distance from our homes, Twitch streams, or stages where we play RPGs like 5th Edition (because oddly enough thats the magical world we live in now). Don't think there are currently stats for a +2 bar stool. You may also apply this technique to any attack roll you make with advantage. Your base walking speed is 30 feet. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. If you would fall at least 10 feet in this way, you mayselves hunted. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. Additionally, you cancast animal messenger as a 2nd levelspell once with this trait, and regainthe ability to do so after a short orlong rest. At the discretion of the GM, your Humblewoodhave a flat weight modifier. I made the ones in the campaign book available, but not the Tender ones. Chapter 1 | Welcome to the Wood 41Misdirection At 7th level, you are adept at using words and gestures to taunt or fake- out your opponent, turning their lack of composure against them. There are two main subraces of gallus: bright and Huden Gallushuden. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Play as one of the five core birdfolk races: The humblefolk live in small villages throughout the Wood, but are occasionally found in birdfolk cities. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. You're saying "this subclass sucks as a melee bard if you dump your melee stat." Fighters aren't great with 8 STR/DEX either. If you roll initiative and have no uses of Bardic Inspiration remaining, you regain one use of it. Something made you decide that path was nolonger worth pursuing, and you left that life behind. Age. We can help people, we can be heroes, and we have magic. believe theres a better way.5 My friends in the Coalition didnt understand why 5 I am viewed as an oddity, someone for others to I had to leave. The love is very often in the details, just assome of the most significant moments in a campaign can be the quiet ones, the small words exchangedat the campfire, or the tiny clues indicating a much larger mystery to unravel. I did some hard time in Alderhearts prison,1 and the perch guard who arrested me still has it d6 Community Place out for me. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. Boxing Lessons. When falling you can use yourreaction to spread your arms, stiffen your wing feathers, andslow your descent. Beyond the obvious physicalfound in the Wood. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. Size. Raptors reach maturity around 20 years. 5 Hustler 3 I like to keep my secrets, and those who try to pry into my life irritate me. They can reach a respectable old age by bird-folk standards, living around 80 years. It is a politetake the time to learn. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. Your Dexterity increases by 2,and your Charisma score increases by 1. Mapachs stand between 4 and 5 feet tall, and encom-with a problem. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. Whenever you take the attack action against an opponent you have successfully misdirected this turn, or an opponent that is afflicted by a condition, you may make one additional attack against that opponent. variation of Sylvan script. They can livelonger than any other birdfolk race, over 100 years. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes yet there is still hope. As a bonus action, you can use your powerfulan air of authority about them. Team Tactics. Your base walking speed is 25 feet. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. Ability Score Increase. members of the weasel family, such as ferrets and badgers. Possessing one of the most unique racial abilities of Humblewood, Mapach are a race of racoon-folk that gain +2 wisdom and +1 constitution.This race does not traditionally lean heavily towards good or evil, though the majority of Mapach stray towards a chaotic alignment. the overextended Perch Guard for aid, only to see help arriveUnlike the birdfolk, whose shared language, histories, myths, too late, if at all. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. Your Charisma score increases by 1. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Itlife in Humblewood, and are spoken widely. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Convincing. in a battle on the high sea! You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. and leader, so shall it be. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. No matter which type of bird is being used for visualinspiration for your corvum, it is important that they have at Lumaleast one black feather. Ability Score Increase. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. Hedges who dwell outside of the birdfolk cities preferto live in individual burrows under the great roots of trees.Communities of hedges enjoy living surrounded by nature,near clearings within the forest or lone copses. . Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. 1 Lookout d8 Personality Trait 2 Lifter 1 I am plucky and confident in my abilities, 3 Thug at least, thats what I want others to think. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Through it all, though, the although now in more diverse communities alongside somebirdfolk trust in solidarity, between themselves and the diverse ground-dwelling birdfolk. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. The termhumblefolk is used throughout the Wood to refer to the With the spreading flames, humblefolk villagers petitionednon-birdfolk peoples who live a little closer to the forest floor. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. Please enable JavaScript to get the best experience from this site. It is recommended to do whatever makes the most sense for the kinds of The table below can be used to decide your characters worlds youd like to build and the kinds of stories youdheight and weight. Tool Proficiencies: Disguise Kit, one type of Gaming Setor Musical Instrument Feature: Bandit Routes Equipment: a knife, a cooking pot, a winter blanket, anobject you received as your cut from a successful robbery, a set As someone who once assisted in countless highwayof common clothes, and a pouch containing 10 gp robberies, you are familiar with the roads of the Wood and escape paths used by bandits. Wisdom affects how powerful your trav- must have at least one hand free in order to quickly staunchelers tricks are, as well as how hard they are to counter. This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Additionally, Jerbeens synergize well in combat with their comrades, gaining advantage on strength saving throws and on saves against being frightened as long as they are within five feet of an ally. Few lumas live beyond 70 years. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. Some pass a variety of builds from svelt to wide, weighing betweenmay consider them brash, but mapachs know that opportu- 90 and 160 pounds. You gain proficiency in one of the following skills: Arcana, History, Nature, or Religion.Too Smart Appraising Eye. For the duration of the effect,deeper. Were still tromping through the wilderness and smelling the fresh air and fearing its dangers, even if its in our imagination. Guns Blazing! (1d4) lb.Cervan (Pronghorn) 6'1" +2d10 120 lb. WIND-TOUCHED8 I want to see how others handle situations There are legends within the Wood, of birdfolk blessed Im afraid of. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. You gain the following benefits: out of combat. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. Despite this they have fairly average lifespans, thethieves. Asbase height shown in the previous column. You cannot glide whilebelieve crucial for survival in the Wood. If you would like to contact directly at customer service, you can call on this number also 1-888-280-4331. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. From fonts, to character sheets, handouts and more. Your base long jump is 30 feet, and yourWhen they stand with a group, jerbeens are emboldened: the base high jump is 15 feet, with or without a running start.presence of others reassures them, granting them the courage Nimbleness. Have you the courage to find out? You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Your Wisdomscore increases by 1. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Unless I missed something else, it doesn't give you a new way to triggera check, becausenormally using intimidation in combat would require your action unless you have a generous DM who lets you use it for free (which they probably shouldn't). Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. Age. a regular jump, but not while gliding. Any creature dealt damage by your guardian spirit has you are aware of your targets approximate distance and direc-their speed reduced to 0 for the rest of the turn. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Vulpins cut dashing figures and are usually lean andothers. Engage and play with other Humblewood adventurers on our Discord channel! Even the feats seem pretty potent. Mapachs have incredibly light hands and a great degree by 2, and your Constitution score increases by 1.of fine motor control that doesnt diminish with age. Maran raptors Humblefolkcould also take visual inspiration from seabirds, notably petrelsor shearwaters, due to their swim speed. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. You are destined for greatness.fall, and glide short distances. Even in these dark times, brave heroes can be found within the Wood. My first read is they're on the strong side. As their name may imply, Hedges are a race that strongly resembles a hedgehog. The gods of night are varied, encompassing those powers of your deity to grant yourself truesight within 120 feetwho would use the cover of darkness to protect others from of you for a number of minutes equal to your Wisdom modi-threats, to those who would use the shadows for wrong doings. Agile. Age. The masses should know their place. The crea-different skills. Hit Point Press. The best cervan lean towards neutral alignments.leaders favor this approach. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. Choosing a selection results in a full page refresh. Melee, ranged, some can even cast spells! On failure, the target is pushed10 feet away from you into a space of your choice. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. common people.4 I have no time for those who doubt me. You have proficiency with improvised weapons, and treat any improvised weapon you handle as if it has the finesse quality. Gallus are a social and communal folk. shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. Alignment. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. Number 6 - The Circle of the Land. Youyou. You may additionally remove a single diseaseof you and able to see and hear you to benefit affecting the target of this ability.from this trick. Speak With Bugs. You may spend 10 minutes to craft thesepeoples. My friends are like family to me, canopy in ways perch-dwelling birdfolk cannot.3 and Ill keep trying to do right by them until the end. Your base walking speed is 30 feet.of gardening unmatched by other birdfolk.